AI Insights · Timothy · July 2024
Top 5 Sci-Fi Games on iOS in Turkey: Q2 2024
In Q2 2024, the top 5 sci-fi games on iOS in Turkey showed varied performance trends in downloads, revenue, and weekly active users. Detailed insights from Sensor Tower reveal the dynamics of these popular titles.
Top 5 Sci-Fi Games on iOS in Turkey: Q2 2024
In the second quarter of 2024, the sci-fi gaming segment on iOS in Turkey exhibited diverse performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at the top 5 games, based on data from Sensor Tower.
Whiteout Survival
Revenue: This game saw a notable increase in weekly revenue, starting at $75K in early April and peaking at approximately $144K in mid-June. The quarter ended with a weekly revenue of around $135K.
Downloads: Downloads fluctuated throughout the quarter, with a peak of 20K in mid-June and a low of 11K in late May.
Weekly Active Users: Active users started at 65K and saw a slight dip in May to 60K, but rebounded to 70K by mid-June, ending the quarter at around 69K.
Among Us!
Revenue: Revenue for this game remained relatively stable, starting at $216 and closing the quarter at $118, with minor fluctuations in between.
Downloads: Downloads were steady, with a peak of 13K in early April and mid-June, ending at around 11K in late June.
Weekly Active Users: Active users showed a slight upward trend, starting at 17K and reaching 19K by mid-June, before settling at 18K.
Last War:Survival
Revenue: The game experienced a significant rise in revenue, starting at $33K in early April and peaking at $103K in early June, before ending the quarter at $98K.
Downloads: Downloads saw a decline from 15K in early April to a low of 2K in late May, followed by a rebound to 13K by the end of June.
Weekly Active Users: Active users began at 36K, dipped to 22K in late May, and then surged to 43K by the end of June.
Build Master: Bridge Race
Revenue: Revenue remained relatively stable, starting at $5.9K and ending at $5.9K, with minor fluctuations throughout the quarter.
Downloads: Downloads peaked at 15K in mid-April and dropped significantly to less than 1K by the end of June.
Weekly Active Users: Active users started at 50K, peaking at 75K in mid-April, and ended the quarter at 57K.
Idle Outpost: Business Game
Revenue: Revenue showed a steady increase, starting at $400 in early April and peaking at $3.8K by the end of June.
Downloads: Downloads fluctuated, with a peak of 6.9K in mid-June and a low of 1.7K in early June.
Weekly Active Users: Active users began at 3.5K, reaching 10K by mid-June, and ended the quarter at around 10K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.